Who am I?

From a young age, I’ve been captivated by how art, film, and games entertains audiences. This fascination led me to College of the Canyons, where I am currently building a technical foundation in the mechanics of storytelling.

I am an emerging independent developer focusing on the fluid motion of hand-drawn animation and the architecture of 2D/3D rigging and world building. Currently, I am dedicated to honing my workflow through my first major project—mastering principles like squash, stretch, and smear frames to bring characters to life in a 2D pixelart game.

While I continue to refine my craft and prepare for my transfer to CSUN, I am open to collaborative opportunities and small-scale freelance tasks that align with my current skill set, in the near future. I’m driven by a desire to create fantastical, yet plausible worlds and am eager to grow alongside a community of fellow creators.